Confluence Spaces (UX Design, 2019)
As an intern on the Discovery and Organization team, I explored ways to help users understand what Confluence Spaces are and how they can be tailored to team needs. I conducted research, met with stakeholders, iterated and handed off an end-to-end prototype of a guided set up experience.
Panotech (Installation, 2020)
With Serena Chan, Cameron Chaney, Zeke Medley, and Noah Saso.
Panotech aims to critique the normalization of public surveillance and facial recognition. Currently featured as a part of 99 Robots in Worth Ryder Gallery, and a recipient of the 2020 Ignite Grant from the Jacobs Institute of Design.
Honeybook Wedding Planner (UX Design, 2017)
With Holly Luo, Sophia Morgan, and Shrey Malhotra via Berkeley Innovation.
Our Berkeley Innovation team was tasked with providing an informative onboarding experience and highlighting the venue price estimate tool for a wedding planning product. Our project was end-to-end from interviews to final prototypes, and I led the user research sprint.
Fidgetblox (Physical Design, 2019)
With Erika Jin, Kyle Trieu and Asena Yildiz.
In Spring 2019, Fidgetblox was selected to be a part of DES INV 190: Global Product Development. We researched, designed, developed, and tested modular fidgeting gadgets for everyday use to improve floating attention. We also got to travel and present our work overseas at HKUST thanks to support from Jacobs Hall.
Disqus Moderation Tools (UX Design, 2018)
At Disqus, I learned about the world of digital media publishing and designing for community-based discussions online. In addition to exploring iterations for comment moderation tools, I also shipped marketing designs for their current landing page and a GIF picker tool for embedded comments.
Reimagining Mobility (Service Exp Design, 2018)
With Faith Ang, Kathleen Hsu, and Jasmine Tran.
Through DES INV 190-2: Reimagining Mobility, we redesigned iconography and proposed recommendations to better represent individuals with invisible disabilities on public transportation. We conducted user research, iterated on design solutions, and presented our work to representatives from Ford.
Pond (VR Game Design, 2019)
Currently a WIP - please check back soon! With Jule Ahmar, Varda Shrivastava, and Michael Wu.
In Spring 2019, my team from Intro to Virtual Reality/CS 198 developed a VR experience for a relaxing fishing game. I worked on sound, asset, and environment design in 3D with Maya and Unity.
Sketchbook (Visual Art)
Currently a WIP - please check back soon!
Mixed media, collection of pieces from Landscape Architecture 1: Drawing a Green Future: Fundamentals of Visual Representation and Creativity, New Media/Art Practice: Critical Practices, Art for Animation DeCal, and doodles for fun.